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    GTA VI / GTA 6: Trust between main characters: why it matters for connecting story to the world - for returning players - story angle

    Trust between main characters is interesting to me only if it gives the characters more pressure, not just more trailer drama. The part I would push on is connecting story to the world. If that does not change anything a player can feel, then the topic is probably just pre-launch noise. If it...
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    GTA VI / GTA 6: Small towns: could it change places worth revisiting? - for newcomers - player choice angle

    Small towns could be more than scenery if Rockstar uses it to change the pace of Leonida. A weak version of this discussion is just “is this good or bad?” A stronger version asks how places worth revisiting changes player behavior: what people expect, what they prepare for, and what they stop...
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    GTA VI / GTA 6: Vice City street scenes: what to watch before launch for first impressions for new players - platform angle

    With Vice City street scenes, I care less about the prettiest shot and more about the few seconds that reveal how the game behaves when the camera is not showing off. It starts by admitting what we do not know yet, then looking at the details that would be hard to fake in the final game: how...