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    GTA VI / GTA 6: Traffic reactions: could it change next-gen feel? - new player angle

    Traffic reactions only matters if it changes normal play, not just one scripted mission. The part I would push on is next-gen feel. If that does not change anything a player can feel, then the topic is probably just pre-launch noise. If it does, it can tell us something real about the direction...
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    GTA VI / GTA 6: Vehicle damage: what trailers should make clear about making chaos believable - discussion angle - launch planning angle

    Vehicle damage only matters if it changes normal play, not just one scripted mission. A weak version of this discussion is just “is this good or bad?” A stronger version asks how making chaos believable changes player behavior: what people expect, what they prepare for, and what they stop...
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    GTA VI / GTA 6: Wanted level escalation: questions worth asking about player choice - for newcomers - story angle

    Wanted level escalation only matters if it changes normal play, not just one scripted mission. A weak version of this discussion is just “is this good or bad?” A stronger version asks how player choice changes player behavior: what people expect, what they prepare for, and what they stop...