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    GTA VI / GTA 6: Map traversal: could it change the feeling of distance? - economy angle

    Map traversal could be more than scenery if Rockstar uses it to change the pace of Leonida. For example, I would want places to behave differently depending on time, weather, traffic, money, police presence, and what kind of people are around. A beach district, a swamp road, and a dense Vice...
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    GTA VI / GTA 6: Lucia as a protagonist: what to watch before launch for balancing drama and satire - systems angle

    Lucia as a protagonist is interesting to me only if it gives the characters more pressure, not just more trailer drama. A weak version of this discussion is just “is this good or bad?” A stronger version asks how balancing drama and satire changes player behavior: what people expect, what they...
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    GTA VI / GTA 6: Fake beta links: questions worth asking about protecting new players - discussion angle - story angle

    Fake beta links is exactly the kind of topic that can be useful or messy depending on how people frame it. It starts by admitting what we do not know yet, then looking at the details that would be hard to fake in the final game: how systems interact, how the world reacts, and whether protecting...