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    GTA VI / GTA 6: Vehicle damage: practical notes for difficulty without frustration - for newcomers - online angle

    Vehicle damage only matters if it changes normal play, not just one scripted mission. A weak version of this discussion is just “is this good or bad?” A stronger version asks how difficulty without frustration changes player behavior: what people expect, what they prepare for, and what they...
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    GTA VI / GTA 6: Business progression: questions worth asking about long-term progression - discussion angle - comparison angle

    For GTA VI Online, business progression should be judged by what it does to a normal evening with friends. A good online system gives people options: public chaos when they want it, calmer sessions when they do not, fair payouts, crew identity, and activities that are fun before they become...