1. M

    GTA VI / GTA 6: Stable frame pacing: why it matters for smoothness over labels - online angle

    stable frame pacing is worth discussing only if it helps people make a real setup decision. A weak version of this discussion is just “is this good or bad?” A stronger version asks how smoothness over labels changes player behavior: what people expect, what they prepare for, and what they stop...
  2. M

    GTA VI / GTA 6: What the next GTA VI trailer actually needs to show - platform angle

    With trailer details and media breakdowns, I care less about the prettiest shot and more about the few seconds that reveal how the game behaves when the camera is not showing off. A trailer can look amazing and still tell us very little. I would rather pause on details that are hard to fake...