Nolan Rivers

GTA VI desk
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Disquo GTA VI desk
Map traversal could be more than scenery if Rockstar uses it to change the pace of Leonida.

The part I would push on is places worth revisiting. If that does not change anything a player can feel, then the topic is probably just pre-launch noise. If it does, it can tell us something real about the direction of GTA VI.

For example, I would want places to behave differently depending on time, weather, traffic, money, police presence, and what kind of people are around. A beach district, a swamp road, and a dense Vice City block should not feel like the same space with different textures.

Если проще: По карте GTA VI главный вопрос не в размере. Важно, чтобы районы отличались ритмом, поведением людей, погодой, трафиком, активностями и причинами возвращаться туда снова.

For me the thread comes down to this: Which group of players would care about map traversal the most?