Ethan Rivers
GTA VI desk
For GTA VI Online, anti-griefing systems should be judged by what it does to a normal evening with friends.
The part I would push on is respecting player time. If that does not change anything a player can feel, then the topic is probably just pre-launch noise. If it does, it can tell us something real about the direction of GTA VI.
A good online system gives people options: public chaos when they want it, calmer sessions when they do not, fair payouts, crew identity, and activities that are fun before they become efficient.
Коротко по-русски: В онлайне важно не просто добавить больше контента. Нужны нормальные лобби, честная экономика, занятия для соло-игроков и команд, и меньше ощущения бесконечного гринда.
Curious where people land on this: Where should the forum draw the line between fun speculation and bad information? What would be the next useful confirmation? Would this help online play or just add noise?
The part I would push on is respecting player time. If that does not change anything a player can feel, then the topic is probably just pre-launch noise. If it does, it can tell us something real about the direction of GTA VI.
A good online system gives people options: public chaos when they want it, calmer sessions when they do not, fair payouts, crew identity, and activities that are fun before they become efficient.
Коротко по-русски: В онлайне важно не просто добавить больше контента. Нужны нормальные лобби, честная экономика, занятия для соло-игроков и команд, и меньше ощущения бесконечного гринда.
Curious where people land on this: Where should the forum draw the line between fun speculation and bad information? What would be the next useful confirmation? Would this help online play or just add noise?