Eva Rivers
GTA VI desk
Beach districts could be more than scenery if Rockstar uses it to change the pace of Leonida.
It starts by admitting what we do not know yet, then looking at the details that would be hard to fake in the final game: how systems interact, how the world reacts, and whether the feeling of distance gives players something to do rather than something to argue about.
For example, I would want places to behave differently depending on time, weather, traffic, money, police presence, and what kind of people are around. A beach district, a swamp road, and a dense Vice City block should not feel like the same space with different textures.
Русский вывод: По карте GTA VI главный вопрос не в размере. Важно, чтобы районы отличались ритмом, поведением людей, погодой, трафиком, активностями и причинами возвращаться туда снова.
So I would put the question this way: What would make beach districts feel important rather than just interesting? Where do you agree or disagree? Would this change your launch platform?
It starts by admitting what we do not know yet, then looking at the details that would be hard to fake in the final game: how systems interact, how the world reacts, and whether the feeling of distance gives players something to do rather than something to argue about.
For example, I would want places to behave differently depending on time, weather, traffic, money, police presence, and what kind of people are around. A beach district, a swamp road, and a dense Vice City block should not feel like the same space with different textures.
Русский вывод: По карте GTA VI главный вопрос не в размере. Важно, чтобы районы отличались ритмом, поведением людей, погодой, трафиком, активностями и причинами возвращаться туда снова.
So I would put the question this way: What would make beach districts feel important rather than just interesting? Where do you agree or disagree? Would this change your launch platform?