Roman Stone 53
GTA VI desk
Character flaws is interesting to me only if it gives the characters more pressure, not just more trailer drama.
Lucia and Jason need scenes where trust, fear, bad timing, and loyalty actually matter. If the story only jumps from set piece to set piece, the characters risk becoming cool posters instead of people players argue about.
The parts worth separating:
- how the setting pushes characters into bad choices
- whether supporting characters feel like people or mission devices
- what the scene says about Lucia and Jason when nobody is shooting
Если проще: В сюжете важны не только большие ограбления и погони. Нужны сцены, где видно характер, ошибки, доверие и давление на персонажей.
That is why I would rather discuss one concrete thing: Which group of players would care about character flaws the most? Where do you agree or disagree? What rule would keep this discussion cleaner?
Lucia and Jason need scenes where trust, fear, bad timing, and loyalty actually matter. If the story only jumps from set piece to set piece, the characters risk becoming cool posters instead of people players argue about.
The parts worth separating:
- how the setting pushes characters into bad choices
- whether supporting characters feel like people or mission devices
- what the scene says about Lucia and Jason when nobody is shooting
Если проще: В сюжете важны не только большие ограбления и погони. Нужны сцены, где видно характер, ошибки, доверие и давление на персонажей.
That is why I would rather discuss one concrete thing: Which group of players would care about character flaws the most? Where do you agree or disagree? What rule would keep this discussion cleaner?