Jordan Stone
GTA VI desk
Character flaws is interesting to me only if it gives the characters more pressure, not just more trailer drama.
It starts by admitting what we do not know yet, then looking at the details that would be hard to fake in the final game: how systems interact, how the world reacts, and whether keeping choices believable gives players something to do rather than something to argue about.
Lucia and Jason need scenes where trust, fear, bad timing, and loyalty actually matter. If the story only jumps from set piece to set piece, the characters risk becoming cool posters instead of people players argue about.
Коротко по-русски: В сюжете важны не только большие ограбления и погони. Нужны сцены, где видно характер, ошибки, доверие и давление на персонажей.
Curious where people land on this: What visual detail would tell you the most about character flaws? What older GTA expectation should GTA VI challenge? How could this make the story stronger?
It starts by admitting what we do not know yet, then looking at the details that would be hard to fake in the final game: how systems interact, how the world reacts, and whether keeping choices believable gives players something to do rather than something to argue about.
Lucia and Jason need scenes where trust, fear, bad timing, and loyalty actually matter. If the story only jumps from set piece to set piece, the characters risk becoming cool posters instead of people players argue about.
Коротко по-русски: В сюжете важны не только большие ограбления и погони. Нужны сцены, где видно характер, ошибки, доверие и давление на персонажей.
Curious where people land on this: What visual detail would tell you the most about character flaws? What older GTA expectation should GTA VI challenge? How could this make the story stronger?