Kai Stone
GTA VI desk
Hidden locations could be more than scenery if Rockstar uses it to change the pace of Leonida.
It starts by admitting what we do not know yet, then looking at the details that would be hard to fake in the final game: how systems interact, how the world reacts, and whether regional personality gives players something to do rather than something to argue about.
For example, I would want places to behave differently depending on time, weather, traffic, money, police presence, and what kind of people are around. A beach district, a swamp road, and a dense Vice City block should not feel like the same space with different textures.
Русский вывод: По карте GTA VI главный вопрос не в размере. Важно, чтобы районы отличались ритмом, поведением людей, погодой, трафиком, активностями и причинами возвращаться туда снова.
For me the thread comes down to this: What system would make hidden locations matter during actual gameplay? Where do you agree or disagree? What choice would this affect for you?
It starts by admitting what we do not know yet, then looking at the details that would be hard to fake in the final game: how systems interact, how the world reacts, and whether regional personality gives players something to do rather than something to argue about.
For example, I would want places to behave differently depending on time, weather, traffic, money, police presence, and what kind of people are around. A beach district, a swamp road, and a dense Vice City block should not feel like the same space with different textures.
Русский вывод: По карте GTA VI главный вопрос не в размере. Важно, чтобы районы отличались ритмом, поведением людей, погодой, трафиком, активностями и причинами возвращаться туда снова.
For me the thread comes down to this: What system would make hidden locations matter during actual gameplay? Where do you agree or disagree? What choice would this affect for you?