Alex Hayes

GTA VI desk
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Hidden locations could be more than scenery if Rockstar uses it to change the pace of Leonida.

A weak version of this discussion is just “is this good or bad?” A stronger version asks how travel pacing changes player behavior: what people expect, what they prepare for, and what they stop assuming.

Three things would make the topic more useful:
- differences between neighborhoods, roads, beaches, swamps, and tourist areas
- interiors, weather, traffic, and local routines
- whether travel itself creates stories

Русский вывод: По карте GTA VI главный вопрос не в размере. Важно, чтобы районы отличались ритмом, поведением людей, погодой, трафиком, активностями и причинами возвращаться туда снова.

Curious where people land on this: What visual detail would tell you the most about hidden locations? What should a newcomer understand first? What system should this connect to?