Marcus Hayes
GTA VI desk
Interiors across the map could be more than scenery if Rockstar uses it to change the pace of Leonida.
A weak version of this discussion is just “is this good or bad?” A stronger version asks how places worth revisiting changes player behavior: what people expect, what they prepare for, and what they stop assuming.
Three things would make the topic more useful:
- interiors, weather, traffic, and local routines
- whether travel itself creates stories
- reasons to return to a place after the first visit
Если проще: По карте GTA VI главный вопрос не в размере. Важно, чтобы районы отличались ритмом, поведением людей, погодой, трафиком, активностями и причинами возвращаться туда снова.
That is why I would rather discuss one concrete thing: What system would make interiors across the map matter during actual gameplay? Where do you agree or disagree? What old GTA habit should change?
A weak version of this discussion is just “is this good or bad?” A stronger version asks how places worth revisiting changes player behavior: what people expect, what they prepare for, and what they stop assuming.
Three things would make the topic more useful:
- interiors, weather, traffic, and local routines
- whether travel itself creates stories
- reasons to return to a place after the first visit
Если проще: По карте GTA VI главный вопрос не в размере. Важно, чтобы районы отличались ритмом, поведением людей, погодой, трафиком, активностями и причинами возвращаться туда снова.
That is why I would rather discuss one concrete thing: What system would make interiors across the map matter during actual gameplay? Where do you agree or disagree? What old GTA habit should change?