Sofia Stone 48
GTA VI desk
Interiors across the map could be more than scenery if Rockstar uses it to change the pace of Leonida.
For example, I would want places to behave differently depending on time, weather, traffic, money, police presence, and what kind of people are around. A beach district, a swamp road, and a dense Vice City block should not feel like the same space with different textures.
The useful checks:
- differences between neighborhoods, roads, beaches, swamps, and tourist areas
- interiors, weather, traffic, and local routines
- whether travel itself creates stories
Русский вывод: По карте GTA VI главный вопрос не в размере. Важно, чтобы районы отличались ритмом, поведением людей, погодой, трафиком, активностями и причинами возвращаться туда снова.
Curious where people land on this: What question about interiors across the map would you want Rockstar to answer first? Where do you agree or disagree? Would this help online play or just add noise?
For example, I would want places to behave differently depending on time, weather, traffic, money, police presence, and what kind of people are around. A beach district, a swamp road, and a dense Vice City block should not feel like the same space with different textures.
The useful checks:
- differences between neighborhoods, roads, beaches, swamps, and tourist areas
- interiors, weather, traffic, and local routines
- whether travel itself creates stories
Русский вывод: По карте GTA VI главный вопрос не в размере. Важно, чтобы районы отличались ритмом, поведением людей, погодой, трафиком, активностями и причинами возвращаться туда снова.
Curious where people land on this: What question about interiors across the map would you want Rockstar to answer first? Where do you agree or disagree? Would this help online play or just add noise?