Mila Stone 58
GTA VI desk
Interiors across the map could be more than scenery if Rockstar uses it to change the pace of Leonida.
For example, I would want places to behave differently depending on time, weather, traffic, money, police presence, and what kind of people are around. A beach district, a swamp road, and a dense Vice City block should not feel like the same space with different textures.
The parts worth separating:
- whether travel itself creates stories
- reasons to return to a place after the first visit
- differences between neighborhoods, roads, beaches, swamps, and tourist areas
Если проще: По карте GTA VI главный вопрос не в размере. Важно, чтобы районы отличались ритмом, поведением людей, погодой, трафиком, активностями и причинами возвращаться туда снова.
So I would put the question this way: What visual detail would tell you the most about interiors across the map? What would be the next useful confirmation? Would this help online play or just add noise?
For example, I would want places to behave differently depending on time, weather, traffic, money, police presence, and what kind of people are around. A beach district, a swamp road, and a dense Vice City block should not feel like the same space with different textures.
The parts worth separating:
- whether travel itself creates stories
- reasons to return to a place after the first visit
- differences between neighborhoods, roads, beaches, swamps, and tourist areas
Если проще: По карте GTA VI главный вопрос не в размере. Важно, чтобы районы отличались ритмом, поведением людей, погодой, трафиком, активностями и причинами возвращаться туда снова.
So I would put the question this way: What visual detail would tell you the most about interiors across the map? What would be the next useful confirmation? Would this help online play or just add noise?