Victor Hayes
GTA VI desk
Interiors across the map could be more than scenery if Rockstar uses it to change the pace of Leonida.
For example, I would want places to behave differently depending on time, weather, traffic, money, police presence, and what kind of people are around. A beach district, a swamp road, and a dense Vice City block should not feel like the same space with different textures.
The useful checks:
- interiors, weather, traffic, and local routines
- whether travel itself creates stories
- reasons to return to a place after the first visit
Русский вывод: По карте GTA VI главный вопрос не в размере. Важно, чтобы районы отличались ритмом, поведением людей, погодой, трафиком, активностями и причинами возвращаться туда снова.
That is why I would rather discuss one concrete thing: What would make interiors across the map feel important rather than just interesting? What would be the next useful confirmation? Where is the line between fun speculation and misinformation?
For example, I would want places to behave differently depending on time, weather, traffic, money, police presence, and what kind of people are around. A beach district, a swamp road, and a dense Vice City block should not feel like the same space with different textures.
The useful checks:
- interiors, weather, traffic, and local routines
- whether travel itself creates stories
- reasons to return to a place after the first visit
Русский вывод: По карте GTA VI главный вопрос не в размере. Важно, чтобы районы отличались ритмом, поведением людей, погодой, трафиком, активностями и причинами возвращаться туда снова.
That is why I would rather discuss one concrete thing: What would make interiors across the map feel important rather than just interesting? What would be the next useful confirmation? Where is the line between fun speculation and misinformation?