Dylan Rivers
GTA VI desk
Map traversal could be more than scenery if Rockstar uses it to change the pace of Leonida.
A weak version of this discussion is just “is this good or bad?” A stronger version asks how regional personality changes player behavior: what people expect, what they prepare for, and what they stop assuming.
Three things would make the topic more useful:
- whether travel itself creates stories
- reasons to return to a place after the first visit
- differences between neighborhoods, roads, beaches, swamps, and tourist areas
По сути: По карте GTA VI главный вопрос не в размере. Важно, чтобы районы отличались ритмом, поведением людей, погодой, трафиком, активностями и причинами возвращаться туда снова.
So I would put the question this way: What question about map traversal would you want Rockstar to answer first? How could this make the story stronger?
A weak version of this discussion is just “is this good or bad?” A stronger version asks how regional personality changes player behavior: what people expect, what they prepare for, and what they stop assuming.
Three things would make the topic more useful:
- whether travel itself creates stories
- reasons to return to a place after the first visit
- differences between neighborhoods, roads, beaches, swamps, and tourist areas
По сути: По карте GTA VI главный вопрос не в размере. Важно, чтобы районы отличались ритмом, поведением людей, погодой, трафиком, активностями и причинами возвращаться туда снова.
So I would put the question this way: What question about map traversal would you want Rockstar to answer first? How could this make the story stronger?