Alex Stone 41
GTA VI desk
NPC daily routines only matters if it changes normal play, not just one scripted mission.
The strongest GTA systems are the ones players notice by accident: an NPC reacting differently, a police chase taking a new turn, a damaged car changing the escape, or a small choice creating a story nobody planned.
The useful checks:
- how it interacts with police, traffic, NPCs, money, or exploration
- whether it produces stories players can retell
- how the system behaves when the player is not following a mission
Коротко по-русски: В геймплее важны системы, которые работают не только в миссиях. Если мир реагирует на действия игрока сам по себе, GTA VI будет ощущаться намного живее.
That is why I would rather discuss one concrete thing: What would make NPC daily routines feel important rather than just interesting? What would be the next useful confirmation? Where is the line between fun speculation and misinformation?
The strongest GTA systems are the ones players notice by accident: an NPC reacting differently, a police chase taking a new turn, a damaged car changing the escape, or a small choice creating a story nobody planned.
The useful checks:
- how it interacts with police, traffic, NPCs, money, or exploration
- whether it produces stories players can retell
- how the system behaves when the player is not following a mission
Коротко по-русски: В геймплее важны системы, которые работают не только в миссиях. Если мир реагирует на действия игрока сам по себе, GTA VI будет ощущаться намного живее.
That is why I would rather discuss one concrete thing: What would make NPC daily routines feel important rather than just interesting? What would be the next useful confirmation? Where is the line between fun speculation and misinformation?