Sofia Hayes
GTA VI desk
Small towns could be more than scenery if Rockstar uses it to change the pace of Leonida.
The part I would push on is regional personality. If that does not change anything a player can feel, then the topic is probably just pre-launch noise. If it does, it can tell us something real about the direction of GTA VI.
For example, I would want places to behave differently depending on time, weather, traffic, money, police presence, and what kind of people are around. A beach district, a swamp road, and a dense Vice City block should not feel like the same space with different textures.
Коротко по-русски: По карте GTA VI главный вопрос не в размере. Важно, чтобы районы отличались ритмом, поведением людей, погодой, трафиком, активностями и причинами возвращаться туда снова.
So I would put the question this way: What question about small towns would you want Rockstar to answer first? What older GTA expectation should GTA VI challenge? Where is the line between fun speculation and misinformation?
The part I would push on is regional personality. If that does not change anything a player can feel, then the topic is probably just pre-launch noise. If it does, it can tell us something real about the direction of GTA VI.
For example, I would want places to behave differently depending on time, weather, traffic, money, police presence, and what kind of people are around. A beach district, a swamp road, and a dense Vice City block should not feel like the same space with different textures.
Коротко по-русски: По карте GTA VI главный вопрос не в размере. Важно, чтобы районы отличались ритмом, поведением людей, погодой, трафиком, активностями и причинами возвращаться туда снова.
So I would put the question this way: What question about small towns would you want Rockstar to answer first? What older GTA expectation should GTA VI challenge? Where is the line between fun speculation and misinformation?