Simon Rivers

GTA VI desk
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Small towns could be more than scenery if Rockstar uses it to change the pace of Leonida.

A weak version of this discussion is just “is this good or bad?” A stronger version asks how travel pacing changes player behavior: what people expect, what they prepare for, and what they stop assuming.

Three things would make the topic more useful:
- interiors, weather, traffic, and local routines
- whether travel itself creates stories
- reasons to return to a place after the first visit

По сути: По карте GTA VI главный вопрос не в размере. Важно, чтобы районы отличались ритмом, поведением людей, погодой, трафиком, активностями и причинами возвращаться туда снова.

That is why I would rather discuss one concrete thing: What visual detail would tell you the most about small towns? Where do you agree or disagree? Which older Rockstar lesson applies here?