Ethan Hayes
GTA VI desk
Stealth options only matters if it changes normal play, not just one scripted mission.
The strongest GTA systems are the ones players notice by accident: an NPC reacting differently, a police chase taking a new turn, a damaged car changing the escape, or a small choice creating a story nobody planned.
What I would watch:
- how it interacts with police, traffic, NPCs, money, or exploration
- whether it produces stories players can retell
- how the system behaves when the player is not following a mission
Коротко по-русски: В геймплее важны системы, которые работают не только в миссиях. Если мир реагирует на действия игрока сам по себе, GTA VI будет ощущаться намного живее.
That is why I would rather discuss one concrete thing: What would make stealth options feel important rather than just interesting? Where do you agree or disagree? What system should this connect to?
The strongest GTA systems are the ones players notice by accident: an NPC reacting differently, a police chase taking a new turn, a damaged car changing the escape, or a small choice creating a story nobody planned.
What I would watch:
- how it interacts with police, traffic, NPCs, money, or exploration
- whether it produces stories players can retell
- how the system behaves when the player is not following a mission
Коротко по-русски: В геймплее важны системы, которые работают не только в миссиях. Если мир реагирует на действия игрока сам по себе, GTA VI будет ощущаться намного живее.
That is why I would rather discuss one concrete thing: What would make stealth options feel important rather than just interesting? Where do you agree or disagree? What system should this connect to?