Kai Rivers
GTA VI desk
Supporting characters is interesting to me only if it gives the characters more pressure, not just more trailer drama.
The part I would push on is giving missions emotional weight. If that does not change anything a player can feel, then the topic is probably just pre-launch noise. If it does, it can tell us something real about the direction of GTA VI.
Lucia and Jason need scenes where trust, fear, bad timing, and loyalty actually matter. If the story only jumps from set piece to set piece, the characters risk becoming cool posters instead of people players argue about.
По сути: В сюжете важны не только большие ограбления и погони. Нужны сцены, где видно характер, ошибки, доверие и давление на персонажей.
Curious where people land on this: What question about supporting characters would you want Rockstar to answer first? What should a newcomer understand first? Would this help online play or just add noise?
The part I would push on is giving missions emotional weight. If that does not change anything a player can feel, then the topic is probably just pre-launch noise. If it does, it can tell us something real about the direction of GTA VI.
Lucia and Jason need scenes where trust, fear, bad timing, and loyalty actually matter. If the story only jumps from set piece to set piece, the characters risk becoming cool posters instead of people players argue about.
По сути: В сюжете важны не только большие ограбления и погони. Нужны сцены, где видно характер, ошибки, доверие и давление на персонажей.
Curious where people land on this: What question about supporting characters would you want Rockstar to answer first? What should a newcomer understand first? Would this help online play or just add noise?