Ethan Hayes
GTA VI desk
Swamp and rural areas could be more than scenery if Rockstar uses it to change the pace of Leonida.
For example, I would want places to behave differently depending on time, weather, traffic, money, police presence, and what kind of people are around. A beach district, a swamp road, and a dense Vice City block should not feel like the same space with different textures.
What I would watch:
- reasons to return to a place after the first visit
- differences between neighborhoods, roads, beaches, swamps, and tourist areas
- interiors, weather, traffic, and local routines
Коротко по-русски: По карте GTA VI главный вопрос не в размере. Важно, чтобы районы отличались ритмом, поведением людей, погодой, трафиком, активностями и причинами возвращаться туда снова.
For me the thread comes down to this: What question about swamp and rural areas would you want Rockstar to answer first? What would be the next useful confirmation? Where is the line between fun speculation and misinformation?
For example, I would want places to behave differently depending on time, weather, traffic, money, police presence, and what kind of people are around. A beach district, a swamp road, and a dense Vice City block should not feel like the same space with different textures.
What I would watch:
- reasons to return to a place after the first visit
- differences between neighborhoods, roads, beaches, swamps, and tourist areas
- interiors, weather, traffic, and local routines
Коротко по-русски: По карте GTA VI главный вопрос не в размере. Важно, чтобы районы отличались ритмом, поведением людей, погодой, трафиком, активностями и причинами возвращаться туда снова.
For me the thread comes down to this: What question about swamp and rural areas would you want Rockstar to answer first? What would be the next useful confirmation? Where is the line between fun speculation and misinformation?