Roman Rivers
GTA VI desk
Swamp and rural areas could be more than scenery if Rockstar uses it to change the pace of Leonida.
For example, I would want places to behave differently depending on time, weather, traffic, money, police presence, and what kind of people are around. A beach district, a swamp road, and a dense Vice City block should not feel like the same space with different textures.
The useful checks:
- interiors, weather, traffic, and local routines
- whether travel itself creates stories
- reasons to return to a place after the first visit
Если проще: По карте GTA VI главный вопрос не в размере. Важно, чтобы районы отличались ритмом, поведением людей, погодой, трафиком, активностями и причинами возвращаться туда снова.
That is why I would rather discuss one concrete thing: What visual detail would tell you the most about swamp and rural areas? Where do you agree or disagree? What economy mistake should GTA VI avoid?
For example, I would want places to behave differently depending on time, weather, traffic, money, police presence, and what kind of people are around. A beach district, a swamp road, and a dense Vice City block should not feel like the same space with different textures.
The useful checks:
- interiors, weather, traffic, and local routines
- whether travel itself creates stories
- reasons to return to a place after the first visit
Если проще: По карте GTA VI главный вопрос не в размере. Важно, чтобы районы отличались ритмом, поведением людей, погодой, трафиком, активностями и причинами возвращаться туда снова.
That is why I would rather discuss one concrete thing: What visual detail would tell you the most about swamp and rural areas? Where do you agree or disagree? What economy mistake should GTA VI avoid?