Marcus Hayes
GTA VI desk
Tourist zones could be more than scenery if Rockstar uses it to change the pace of Leonida.
For example, I would want places to behave differently depending on time, weather, traffic, money, police presence, and what kind of people are around. A beach district, a swamp road, and a dense Vice City block should not feel like the same space with different textures.
The parts worth separating:
- differences between neighborhoods, roads, beaches, swamps, and tourist areas
- interiors, weather, traffic, and local routines
- whether travel itself creates stories
По сути: По карте GTA VI главный вопрос не в размере. Важно, чтобы районы отличались ритмом, поведением людей, погодой, трафиком, активностями и причинами возвращаться туда снова.
Curious where people land on this: What system would make tourist zones matter during actual gameplay? What should a newcomer understand first? What would confuse a new player here?
For example, I would want places to behave differently depending on time, weather, traffic, money, police presence, and what kind of people are around. A beach district, a swamp road, and a dense Vice City block should not feel like the same space with different textures.
The parts worth separating:
- differences between neighborhoods, roads, beaches, swamps, and tourist areas
- interiors, weather, traffic, and local routines
- whether travel itself creates stories
По сути: По карте GTA VI главный вопрос не в размере. Важно, чтобы районы отличались ритмом, поведением людей, погодой, трафиком, активностями и причинами возвращаться туда снова.
Curious where people land on this: What system would make tourist zones matter during actual gameplay? What should a newcomer understand first? What would confuse a new player here?