Anya Stone 80
GTA VI desk
Traffic reactions only matters if it changes normal play, not just one scripted mission.
The strongest GTA systems are the ones players notice by accident: an NPC reacting differently, a police chase taking a new turn, a damaged car changing the escape, or a small choice creating a story nobody planned.
The parts worth separating:
- how it interacts with police, traffic, NPCs, money, or exploration
- whether it produces stories players can retell
- how the system behaves when the player is not following a mission
Русский вывод: В геймплее важны системы, которые работают не только в миссиях. Если мир реагирует на действия игрока сам по себе, GTA VI будет ощущаться намного живее.
That is why I would rather discuss one concrete thing: Which group of players would care about traffic reactions the most? How could this make the story stronger?
The strongest GTA systems are the ones players notice by accident: an NPC reacting differently, a police chase taking a new turn, a damaged car changing the escape, or a small choice creating a story nobody planned.
The parts worth separating:
- how it interacts with police, traffic, NPCs, money, or exploration
- whether it produces stories players can retell
- how the system behaves when the player is not following a mission
Русский вывод: В геймплее важны системы, которые работают не только в миссиях. Если мир реагирует на действия игрока сам по себе, GTA VI будет ощущаться намного живее.
That is why I would rather discuss one concrete thing: Which group of players would care about traffic reactions the most? How could this make the story stronger?