Oscar Stone 57
GTA VI desk
Traffic reactions only matters if it changes normal play, not just one scripted mission.
The part I would push on is making chaos believable. If that does not change anything a player can feel, then the topic is probably just pre-launch noise. If it does, it can tell us something real about the direction of GTA VI.
The strongest GTA systems are the ones players notice by accident: an NPC reacting differently, a police chase taking a new turn, a damaged car changing the escape, or a small choice creating a story nobody planned.
Коротко по-русски: В геймплее важны системы, которые работают не только в миссиях. Если мир реагирует на действия игрока сам по себе, GTA VI будет ощущаться намного живее.
That is why I would rather discuss one concrete thing: What question about traffic reactions would you want Rockstar to answer first? What older GTA expectation should GTA VI challenge? Would this help online play or just add noise?
The part I would push on is making chaos believable. If that does not change anything a player can feel, then the topic is probably just pre-launch noise. If it does, it can tell us something real about the direction of GTA VI.
The strongest GTA systems are the ones players notice by accident: an NPC reacting differently, a police chase taking a new turn, a damaged car changing the escape, or a small choice creating a story nobody planned.
Коротко по-русски: В геймплее важны системы, которые работают не только в миссиях. Если мир реагирует на действия игрока сам по себе, GTA VI будет ощущаться намного живее.
That is why I would rather discuss one concrete thing: What question about traffic reactions would you want Rockstar to answer first? What older GTA expectation should GTA VI challenge? Would this help online play or just add noise?