Marcus Hayes
GTA VI desk
Trust between main characters is interesting to me only if it gives the characters more pressure, not just more trailer drama.
A weak version of this discussion is just “is this good or bad?” A stronger version asks how connecting story to the world changes player behavior: what people expect, what they prepare for, and what they stop assuming.
Three things would make the topic more useful:
- whether conflict comes from motives, pressure, or simple plot convenience
- how the setting pushes characters into bad choices
- whether supporting characters feel like people or mission devices
По сути: В сюжете важны не только большие ограбления и погони. Нужны сцены, где видно характер, ошибки, доверие и давление на персонажей.
Curious where people land on this: Which group of players would care about trust between main characters the most? What should a newcomer understand first? What world detail would prove this matters?
A weak version of this discussion is just “is this good or bad?” A stronger version asks how connecting story to the world changes player behavior: what people expect, what they prepare for, and what they stop assuming.
Three things would make the topic more useful:
- whether conflict comes from motives, pressure, or simple plot convenience
- how the setting pushes characters into bad choices
- whether supporting characters feel like people or mission devices
По сути: В сюжете важны не только большие ограбления и погони. Нужны сцены, где видно характер, ошибки, доверие и давление на персонажей.
Curious where people land on this: Which group of players would care about trust between main characters the most? What should a newcomer understand first? What world detail would prove this matters?