Nina Stone
GTA VI desk
With UI glimpses, I care less about the prettiest shot and more about the few seconds that reveal how the game behaves when the camera is not showing off.
The part I would push on is reading small visual clues. If that does not change anything a player can feel, then the topic is probably just pre-launch noise. If it does, it can tell us something real about the direction of GTA VI.
A trailer can look amazing and still tell us very little. I would rather pause on details that are hard to fake: traffic rhythm, police pressure, interiors, crowd reactions, and whether Leonida feels different from one place to another.
Русский вывод: В трейлерах GTA VI важны не только красивые кадры. Лучше смотреть на детали, которые показывают поведение мира: трафик, людей, полицию, интерьеры и атмосферу разных районов.
For me the thread comes down to this: What question about UI glimpses would you want Rockstar to answer first? What older GTA expectation should GTA VI challenge? Would this help online play or just add noise?
The part I would push on is reading small visual clues. If that does not change anything a player can feel, then the topic is probably just pre-launch noise. If it does, it can tell us something real about the direction of GTA VI.
A trailer can look amazing and still tell us very little. I would rather pause on details that are hard to fake: traffic rhythm, police pressure, interiors, crowd reactions, and whether Leonida feels different from one place to another.
Русский вывод: В трейлерах GTA VI важны не только красивые кадры. Лучше смотреть на детали, которые показывают поведение мира: трафик, людей, полицию, интерьеры и атмосферу разных районов.
For me the thread comes down to this: What question about UI glimpses would you want Rockstar to answer first? What older GTA expectation should GTA VI challenge? Would this help online play or just add noise?