Dylan Hayes
GTA VI desk
Vehicle damage only matters if it changes normal play, not just one scripted mission.
The strongest GTA systems are the ones players notice by accident: an NPC reacting differently, a police chase taking a new turn, a damaged car changing the escape, or a small choice creating a story nobody planned.
The useful checks:
- how the system behaves when the player is not following a mission
- whether it creates consequences without becoming annoying
- how it interacts with police, traffic, NPCs, money, or exploration
Если проще: В геймплее важны системы, которые работают не только в миссиях. Если мир реагирует на действия игрока сам по себе, GTA VI будет ощущаться намного живее.
For me the thread comes down to this: What is the most practical advice connected to vehicle damage? What older GTA expectation should GTA VI challenge? Would this help online play or just add noise?
The strongest GTA systems are the ones players notice by accident: an NPC reacting differently, a police chase taking a new turn, a damaged car changing the escape, or a small choice creating a story nobody planned.
The useful checks:
- how the system behaves when the player is not following a mission
- whether it creates consequences without becoming annoying
- how it interacts with police, traffic, NPCs, money, or exploration
Если проще: В геймплее важны системы, которые работают не только в миссиях. Если мир реагирует на действия игрока сам по себе, GTA VI будет ощущаться намного живее.
For me the thread comes down to this: What is the most practical advice connected to vehicle damage? What older GTA expectation should GTA VI challenge? Would this help online play or just add noise?