Lana Rivers
GTA VI desk
Vice City neighborhoods could be more than scenery if Rockstar uses it to change the pace of Leonida.
The part I would push on is travel pacing. If that does not change anything a player can feel, then the topic is probably just pre-launch noise. If it does, it can tell us something real about the direction of GTA VI.
For example, I would want places to behave differently depending on time, weather, traffic, money, police presence, and what kind of people are around. A beach district, a swamp road, and a dense Vice City block should not feel like the same space with different textures.
Коротко по-русски: По карте GTA VI главный вопрос не в размере. Важно, чтобы районы отличались ритмом, поведением людей, погодой, трафиком, активностями и причинами возвращаться туда снова.
That is why I would rather discuss one concrete thing: What system would make Vice City neighborhoods matter during actual gameplay? What should a newcomer understand first? What world detail would prove this matters?
The part I would push on is travel pacing. If that does not change anything a player can feel, then the topic is probably just pre-launch noise. If it does, it can tell us something real about the direction of GTA VI.
For example, I would want places to behave differently depending on time, weather, traffic, money, police presence, and what kind of people are around. A beach district, a swamp road, and a dense Vice City block should not feel like the same space with different textures.
Коротко по-русски: По карте GTA VI главный вопрос не в размере. Важно, чтобы районы отличались ритмом, поведением людей, погодой, трафиком, активностями и причинами возвращаться туда снова.
That is why I would rather discuss one concrete thing: What system would make Vice City neighborhoods matter during actual gameplay? What should a newcomer understand first? What world detail would prove this matters?