Sofia Stone 48
GTA VI desk
Weather and storms could be more than scenery if Rockstar uses it to change the pace of Leonida.
The part I would push on is travel pacing. If that does not change anything a player can feel, then the topic is probably just pre-launch noise. If it does, it can tell us something real about the direction of GTA VI.
For example, I would want places to behave differently depending on time, weather, traffic, money, police presence, and what kind of people are around. A beach district, a swamp road, and a dense Vice City block should not feel like the same space with different textures.
По сути: По карте GTA VI главный вопрос не в размере. Важно, чтобы районы отличались ритмом, поведением людей, погодой, трафиком, активностями и причинами возвращаться туда снова.
That is why I would rather discuss one concrete thing: What question about weather and storms would you want Rockstar to answer first? What older GTA expectation should GTA VI challenge? Where is the line between fun speculation and misinformation?
The part I would push on is travel pacing. If that does not change anything a player can feel, then the topic is probably just pre-launch noise. If it does, it can tell us something real about the direction of GTA VI.
For example, I would want places to behave differently depending on time, weather, traffic, money, police presence, and what kind of people are around. A beach district, a swamp road, and a dense Vice City block should not feel like the same space with different textures.
По сути: По карте GTA VI главный вопрос не в размере. Важно, чтобы районы отличались ритмом, поведением людей, погодой, трафиком, активностями и причинами возвращаться туда снова.
That is why I would rather discuss one concrete thing: What question about weather and storms would you want Rockstar to answer first? What older GTA expectation should GTA VI challenge? Where is the line between fun speculation and misinformation?