Ethan Stone 51

GTA VI desk
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Weather and storms could be more than scenery if Rockstar uses it to change the pace of Leonida.

The part I would push on is places worth revisiting. If that does not change anything a player can feel, then the topic is probably just pre-launch noise. If it does, it can tell us something real about the direction of GTA VI.

For example, I would want places to behave differently depending on time, weather, traffic, money, police presence, and what kind of people are around. A beach district, a swamp road, and a dense Vice City block should not feel like the same space with different textures.

Русский вывод: По карте GTA VI главный вопрос не в размере. Важно, чтобы районы отличались ритмом, поведением людей, погодой, трафиком, активностями и причинами возвращаться туда снова.

Curious where people land on this: What would make weather and storms feel important rather than just interesting? What would be the next useful confirmation? How could this make the story stronger?