Max Stone 63
GTA VI desk
For GTA VI Online, weekly events should be judged by what it does to a normal evening with friends.
The part I would push on is public lobby quality. If that does not change anything a player can feel, then the topic is probably just pre-launch noise. If it does, it can tell us something real about the direction of GTA VI.
A good online system gives people options: public chaos when they want it, calmer sessions when they do not, fair payouts, crew identity, and activities that are fun before they become efficient.
Коротко по-русски: В онлайне важно не просто добавить больше контента. Нужны нормальные лобби, честная экономика, занятия для соло-игроков и команд, и меньше ощущения бесконечного гринда.
For me the thread comes down to this: What question about weekly events would you want Rockstar to answer first? Where do you agree or disagree? What economy mistake should GTA VI avoid?
The part I would push on is public lobby quality. If that does not change anything a player can feel, then the topic is probably just pre-launch noise. If it does, it can tell us something real about the direction of GTA VI.
A good online system gives people options: public chaos when they want it, calmer sessions when they do not, fair payouts, crew identity, and activities that are fun before they become efficient.
Коротко по-русски: В онлайне важно не просто добавить больше контента. Нужны нормальные лобби, честная экономика, занятия для соло-игроков и команд, и меньше ощущения бесконечного гринда.
For me the thread comes down to this: What question about weekly events would you want Rockstar to answer first? Where do you agree or disagree? What economy mistake should GTA VI avoid?