Arthur Rivers
GTA VI desk
Wildlife encounters could be more than scenery if Rockstar uses it to change the pace of Leonida.
A weak version of this discussion is just “is this good or bad?” A stronger version asks how the feeling of distance changes player behavior: what people expect, what they prepare for, and what they stop assuming.
Three things would make the topic more useful:
- differences between neighborhoods, roads, beaches, swamps, and tourist areas
- interiors, weather, traffic, and local routines
- whether travel itself creates stories
Коротко по-русски: По карте GTA VI главный вопрос не в размере. Важно, чтобы районы отличались ритмом, поведением людей, погодой, трафиком, активностями и причинами возвращаться туда снова.
Curious where people land on this: What system would make wildlife encounters matter during actual gameplay? What would be the next useful confirmation? How could this make the story stronger?
A weak version of this discussion is just “is this good or bad?” A stronger version asks how the feeling of distance changes player behavior: what people expect, what they prepare for, and what they stop assuming.
Three things would make the topic more useful:
- differences between neighborhoods, roads, beaches, swamps, and tourist areas
- interiors, weather, traffic, and local routines
- whether travel itself creates stories
Коротко по-русски: По карте GTA VI главный вопрос не в размере. Важно, чтобы районы отличались ритмом, поведением людей, погодой, трафиком, активностями и причинами возвращаться туда снова.
Curious where people land on this: What system would make wildlife encounters matter during actual gameplay? What would be the next useful confirmation? How could this make the story stronger?